Hello, Grub here, I guess this is a page for my TF2 Sourcemod.

It's Based on the TF2 Pyro Update page from valve, trust me, I'm not an HTML god, just though having some page like this could be cool.

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Grub Fortress

Welcome to the website for my TF2 Sourcemod

Links

New Weapons

Nailgun (Scout secondary)

  • A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon

RPG (Soldier primary)

  • Rockets travel in an arc
  • 20% damage bonus
  • -50% clip size

Leadpipe (Heavy melee)

  • +50% damage bonus
  • 20% slower firing speed
  • No random critical hits

The Pipebomb Launcher (Demoman secondary)

  • Shoots out detonatable pipebombs
  • Grenades have very little bounce and roll
  • Alt-Fire: Detonate all stickybombs

The Under Pressure (Medic primary)

  • +50% faster firing speed
  • 35% faster reload time
  • -15% damage penalty
  • -75% clip size

The Perforator (Heavy primary)

  • +100% damage bonus
  • +33% faster firing speed
  • +50% max primary ammo on wearer
  • Shoots nail projectiles

The Big Owen (Heavy primary)

  • 50% faster spin up time
  • 100% more accurate
  • Silent Killer: No barrel spin sound
  • -15% damage penalty
  • 150% slower firing speed
  • -75% max primary ammo on wearer
  • -50% damage penalty vs buildings

Metal Backpack (Engineer secondary)

  • +25% max metal on wearer

Der Erwecker (Medic Melee)

  • This weapon deploys 50% faster
  • Heal 75% health to teammates on hit
  • -75% damage penalty

The Quickplay (Spy Watch)

  • Cloak Type: Speed Boost.
  • When cloaked, the player gains a speed boost.
  • +50% faster decloak speed
  • -25% cloak duration
  • No cloak meter from ammo boxes when invisible
  • No damage reduction while cloaked

Maps

KOTH Landfall

KOTH Lumberyard

CTF Warehouse

Screenshots

Nailgun Landfall

Leadpipe Lumberyard

Mirrored Mode 2Fort Intel room

Weapon Rebalances

All Sniper Rifles

  • Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.

The Crusader's Crossbow

  • 50% slower reload time

The Family Business

  • Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro

The B.A.S.E. Jumper

  • Weapon can now be re-deployed an infinite amount of times

The Ambassador

  • Weapon will always deal the same amount of headshot damage regardless of range

The Axtinguisher

  • 100% critical hit vs burning players
  • -33% damage penalty
  • No random critical hits
  • This weapon holsters 35% slower

Baby Face's Blaster

  • On Hit: Gain a speed boost
  • -34% clip size
  • 10% slower move speed on wearer

The Scottish Handshake

  • When weapon is active:
  • Move speed increases as the user becomes injured
  • You are Marked-For-Death while active, and for short period after switching weapons
  • -90% less healing from Medic sources

The Sandman

  • Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range

The Gunboats

  • Weapon can now be equipped on Soldier and Demoman

The Übersaw

  • On Kill: 25% ÜberCharge added
  • 50% slower firing speed
  • No random critical hits

The Buff Banner

  • +40% max primary ammo on wearer

The Back Scatter

  • "20% more accurate" instead of "20% less accurate"

The Brass Beast

  • "+20% damage resistance when spun up" instead of "+20% damage resistance when below 50% health and spun up"

The Diamondback

  • Gives a guaranteed critical hit for each backstab kill

The Buffalo Steak Sandvich

  • Removed the +20% damage vulnerability while active

Conniver's Kunai

  • +15 max health on wearer
  • On Backstab: steal 100% of your victim's health, does not overheal
  • Wearer cannot disguise
  • No damage reduction while cloaked

Your Eternal Reward

  • Upon a successful backstab against a human target, you rapidly disguise as your victim
  • Silent Killer: No attack noise from backstabs
  • +33% cloak drain rate
  • Normal disguises require a full cloak meter

Jarate

  • 30 second recharge time (instead of 20)
  • The duration of the effect has been decreased to 5 seconds (from 10)

Mad Milk

  • 30 second recharge time (instead of 20)
  • The duration of the effect has been decreased to 5 seconds (from 10)

The Bazaar Bargain

  • -10% damage penalty
  • 25% slower firing speed
  • Base charge rate decreased by 50%
  • Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%

The Force-A-Nature

  • 15% faster reload time

The Soda Popper

  • 15% faster reload time (instead of 25%)

Natascha

  • +15% faster firing speed
  • On Hit: Gain up to +5 health
  • 20% more accurate
  • -25% damage penalty
  • 30% slower spin up time
  • -50% less healing from Medic sources
  • -35% damage penalty vs buildings

The Tribalman's Shiv

  • On Hit: Bleed for 3 seconds
  • This weapon deploys 25% faster
  • On Hit: Gain a speed boost
  • -50% damage penalty

The Enforcer

  • +20% faster firing speed
  • This weapon holsters 25% faster
  • This weapon deploys 50% faster
  • -25% damage penalty
  • -20% clip size
  • -50% max secondary ammo on wearer

The Homewrecker

  • +150% damage vs buildings
  • -50% reduction in push force taken from damage
  • -25% damage vs players
Sargeant Death's Balance Changes Document

QnA

Q: Why did you make the mod?

A: No reason at all to be honest, just made it for fun

Q: Why is the mod full of unoriginal ideas

A: idk, just though these ideas would be cool, like i said, I'm just makin a sourcemod for fun

Q: Did you get permission to use the assets from [X] creator

A: Yeah, whenever I add in stuff, I make sure to ask the original creator if they are fine with their stuff being included in a sourcemod, most of the time either on their gb profile page, of the page for the mod itself

uhh, i guess i might add more questions later

Credits