Changes
Maps
KOTH Landfall
KOTH Lumberyard
KOTH Well
CTF Warehouse
BD Bombyard
New Weapons
Nailgun (Scout secondary)
- A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon
RPG (Soldier primary)
- Rockets travel in an arc
- 20% damage bonus
- -50% clip size
Leadpipe (Heavy melee)
- +50% damage bonus
- 20% slower firing speed
- No random critical hits
The Pipebomb Launcher (Demoman secondary)
- Shoots out detonatable pipebombs
- Grenades have very little bounce and roll
- Alt-Fire: Detonate all stickybombs
The Under Pressure (Medic primary)
- +50% faster firing speed
- 35% faster reload time
- This weapon deploys 35% faster
- -15% damage penalty
- -75% clip size
The Perforator (Heavy primary)
- +100% damage bonus
- +33% faster firing speed
- +50% max primary ammo on wearer
- Shoots nail projectiles
The Big Owen (Heavy primary)
- 50% faster spin up time
- 100% more accurate
- Silent Killer: No barrel spin sound
- -15% damage penalty
- 150% slower firing speed
- -75% max primary ammo on wearer
- -50% damage penalty vs buildings
Metal Backpack (Engineer secondary)
- +25% max metal on wearer
Der Erwecker (Medic Melee)
- This weapon deploys 50% faster
- Heal 50% health to teammates on hit
- On Hit: One target at a time is Marker-For-Death, causing all damage taken to be mini-crits
- -75% damage penalty
The Quickplay (Spy Watch)
- Cloak Type: Speed Boost.
- When cloaked, the player gains a speed boost.
- +50% faster decloak speed
- -25% cloak duration
- No cloak meter from ammo boxes when invisible
- No damage reduction while cloaked
Weapon Rebalances
All Sniper Rifles
- Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.
The Crusader's Crossbow
- 50% slower reload time
The Family Business
- This weapon can now be equipped by Engineer, Heavy, Soldier and Pyro
The B.A.S.E. Jumper
- Weapon can now be re-deployed an infinite amount of times
The Ambassador
- Weapon will always deal the same amount of headshot damage regardless of range
The Axtinguisher
- 100% critical hit vs burning players
- -33% damage penalty
- No random critical hits
- This weapon holsters 35% slower
Baby Face's Blaster
- On Hit: Gain a speed boost
- -34% clip size
- 10% slower move speed on wearer
The Scottish Handshake
- When weapon is active:
- Move speed increases as the user becomes injured
- You are Marked-For-Death while active, and for short period after switching weapons
- -90% less healing from Medic sources
The Sandman
- Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range
The Gunboats
- Weapon can now be equipped on Soldier and Demoman
The Übersaw
- On Kill: 25% ÜberCharge added
- 50% slower firing speed
- No random critical hits
The Buff Banner
- +40% max primary ammo on wearer
The Back Scatter
- "20% more accurate" instead of "20% less accurate"
The Brass Beast
- "+20% damage resistance when spun up" instead of "+20% damage resistance when below 50% health and spun up"
The Diamondback
- Gives a guaranteed critical hit for each backstab kill
The Buffalo Steak Sandvich
- Removed the +20% damage vulnerability while active
Conniver's Kunai
- +15 max health on wearer
- On Backstab: steal 100% of your victim's health, does not overheal
- Wearer cannot disguise
- No damage reduction while cloaked
Your Eternal Reward
- Upon a successful backstab against a human target, you rapidly disguise as your victim
- Silent Killer: No attack noise from backstabs
- +33% cloak drain rate
- Normal disguises require a full cloak meter
Jarate
- 30 second recharge time (instead of 20)
- The duration of the effect has been decreased to 5 seconds (from 10)
Mad Milk
- 30 second recharge time (instead of 20)
- The duration of the effect has been decreased to 5 seconds (from 10)
The Bazaar Bargain
- -10% damage penalty
- 25% slower firing speed
- Base charge rate decreased by 50%
- Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%
The Force-A-Nature
- 15% faster reload time
The Soda Popper
- 15% faster reload time (instead of 25%)
Natascha
- +50 health restored on kill
- 20% more accurate
- +15% faster firing speed
- -50% less healing from Medic sources
- -35% damage penalty vs buildings
- -25% damage penalty
- 30% slower spin up time
The Tribalman's Shiv
- On Hit: Bleed for 3 seconds
- This weapon deploys 25% faster
- On Hit: Gain a speed boost
- -50% damage penalty
The Enforcer
- +20% faster firing speed
- This weapon holsters 25% faster
- This weapon deploys 50% faster
- -25% damage penalty
- -20% clip size
- -50% max secondary ammo on wearer
The Homewrecker
- +150% damage vs buildings
- -50% reduction in push force taken from damage
- -25% damage vs players
The Fists of Steel
- +20% explosive damage resistance when active
- +40% bullet damage resistance when active
- -40% maximum overheal when active
- -40% health from healers when active
- +100% damage from melee sources while active
- This weapon holsters 100% slower
The Razorback
- Blocks a single backstab attempt
- -25 max health on wearer
The Cleaner's Carbine
- This weapon is now 33% more accurate
The Winger
- This weapon can now be equipped by The Engineer
Pretty Boy's Pocket Pistol
- This weapon can now be equipped by The Engineer
Sydney Sleeper
- On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)
- -10% damage on body shot
Darwin's Danger Shield
- +25% max health on wearer



