Grub Fortress
Changes

Maps

KOTH Landfall

KOTH Lumberyard

KOTH Well

CTF Warehouse

BD Bombyard

New Weapons

Nailgun (Scout secondary)

  • A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon

RPG (Soldier primary)

  • Rockets travel in an arc
  • 20% damage bonus
  • -50% clip size

Leadpipe (Heavy melee)

  • +50% damage bonus
  • 20% slower firing speed
  • No random critical hits

The Pipebomb Launcher (Demoman secondary)

  • Shoots out detonatable pipebombs
  • Grenades have very little bounce and roll
  • Alt-Fire: Detonate all stickybombs

The Under Pressure (Medic primary)

  • +50% faster firing speed
  • 35% faster reload time
  • This weapon deploys 35% faster
  • -15% damage penalty
  • -75% clip size

The Perforator (Heavy primary)

  • +100% damage bonus
  • +33% faster firing speed
  • +50% max primary ammo on wearer
  • Shoots nail projectiles

The Big Owen (Heavy primary)

  • 50% faster spin up time
  • 100% more accurate
  • Silent Killer: No barrel spin sound
  • -15% damage penalty
  • 150% slower firing speed
  • -75% max primary ammo on wearer
  • -50% damage penalty vs buildings

Metal Backpack (Engineer secondary)

  • +25% max metal on wearer

Der Erwecker (Medic Melee)

  • This weapon deploys 50% faster
  • Heal 50% health to teammates on hit
  • On Hit: One target at a time is Marker-For-Death, causing all damage taken to be mini-crits
  • -75% damage penalty

The Quickplay (Spy Watch)

  • Cloak Type: Speed Boost.
  • When cloaked, the player gains a speed boost.
  • +50% faster decloak speed
  • -25% cloak duration
  • No cloak meter from ammo boxes when invisible
  • No damage reduction while cloaked

Weapon Rebalances

All Sniper Rifles

  • Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.

The Crusader's Crossbow

  • 50% slower reload time

The Family Business

  • This weapon can now be equipped by Engineer, Heavy, Soldier and Pyro

The B.A.S.E. Jumper

  • Weapon can now be re-deployed an infinite amount of times

The Ambassador

  • Weapon will always deal the same amount of headshot damage regardless of range

The Axtinguisher

  • 100% critical hit vs burning players
  • -33% damage penalty
  • No random critical hits
  • This weapon holsters 35% slower

Baby Face's Blaster

  • On Hit: Gain a speed boost
  • -34% clip size
  • 10% slower move speed on wearer

The Scottish Handshake

  • When weapon is active:
  • Move speed increases as the user becomes injured
  • You are Marked-For-Death while active, and for short period after switching weapons
  • -90% less healing from Medic sources

The Sandman

  • Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range

The Gunboats

  • Weapon can now be equipped on Soldier and Demoman

The Übersaw

  • On Kill: 25% ÜberCharge added
  • 50% slower firing speed
  • No random critical hits

The Buff Banner

  • +40% max primary ammo on wearer

The Back Scatter

  • "20% more accurate" instead of "20% less accurate"

The Brass Beast

  • "+20% damage resistance when spun up" instead of "+20% damage resistance when below 50% health and spun up"

The Diamondback

  • Gives a guaranteed critical hit for each backstab kill

The Buffalo Steak Sandvich

  • Removed the +20% damage vulnerability while active

Conniver's Kunai

  • +15 max health on wearer
  • On Backstab: steal 100% of your victim's health, does not overheal
  • Wearer cannot disguise
  • No damage reduction while cloaked

Your Eternal Reward

  • Upon a successful backstab against a human target, you rapidly disguise as your victim
  • Silent Killer: No attack noise from backstabs
  • +33% cloak drain rate
  • Normal disguises require a full cloak meter

Jarate

  • 30 second recharge time (instead of 20)
  • The duration of the effect has been decreased to 5 seconds (from 10)

Mad Milk

  • 30 second recharge time (instead of 20)
  • The duration of the effect has been decreased to 5 seconds (from 10)

The Bazaar Bargain

  • -10% damage penalty
  • 25% slower firing speed
  • Base charge rate decreased by 50%
  • Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%

The Force-A-Nature

  • 15% faster reload time

The Soda Popper

  • 15% faster reload time (instead of 25%)

Natascha

  • +50 health restored on kill
  • 20% more accurate
  • +15% faster firing speed
  • -50% less healing from Medic sources
  • -35% damage penalty vs buildings
  • -25% damage penalty
  • 30% slower spin up time

The Tribalman's Shiv

  • On Hit: Bleed for 3 seconds
  • This weapon deploys 25% faster
  • On Hit: Gain a speed boost
  • -50% damage penalty

The Enforcer

  • +20% faster firing speed
  • This weapon holsters 25% faster
  • This weapon deploys 50% faster
  • -25% damage penalty
  • -20% clip size
  • -50% max secondary ammo on wearer

The Homewrecker

  • +150% damage vs buildings
  • -50% reduction in push force taken from damage
  • -25% damage vs players

The Fists of Steel

  • +20% explosive damage resistance when active
  • +40% bullet damage resistance when active
  • -40% maximum overheal when active
  • -40% health from healers when active
  • +100% damage from melee sources while active
  • This weapon holsters 100% slower

The Razorback

  • Blocks a single backstab attempt
  • -25 max health on wearer

The Cleaner's Carbine

  • This weapon is now 33% more accurate

The Winger

  • This weapon can now be equipped by The Engineer

Pretty Boy's Pocket Pistol

  • This weapon can now be equipped by The Engineer

Sydney Sleeper

  • On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)
  • -10% damage on body shot

Darwin's Danger Shield

  • +25% max health on wearer
Sargeant Death's Balance Changes Document