Grub Fortress
TF:Grub Progress Update 3
by Grub, Feb 9th, 2026

Hello there, Grub here as always, just thought I'd make an progress update post, since I haven't done those in a while.
you might have noticed noticed the website got a significant overhaul, compared to the old one, this one's 10 times better in my opinion Old Website
Yeah, that doesn't look the best, I mean you could say it had the old 2008 charm, but eh, It wasn't really the most usable, so that why I decided to replace it with this one

Another Main Menu Update
Yeah, I updated the main menu yet again, after 0015 I thought It'd be worth updating yet again, The old one wasn't unusable, but it could've been better new menu
I think I'm actually happy with this one, There isn't anything unnecessary, the useless bottom bar has been completely removed, new SFM renders were made, buttons were made larger

New Class Portraits
Thanks to JarateIsCool, We've got new Class Portraits for the classes, as the ones currently within TF2 are quite outdated, with a lot of them being either lazily recolored or using beta variants
Scout Scout
Soldier Soldier
Pyro Pyro
Demoman Demoman
Heavy Heavy
Engineer Engineer
Medic Medic
Sniper Sniper
Spy Spy

LUX Shaders Intergration
Scout
LUX was Implemented into TF:Grub, Since it has released, just thought I might as well implement it into the mod, it does allow for Parallax Corrected cubemaps, Disabling half-lambert on Materials with phong, and lots of other stuff.
The LUX Shaders repository can be found here

Closing notes
Well, that's just the stuff I decided to showcase, there's some other stuff in the works that might or might not end up in 0016, I hope that 0016 will come out quickly, I guess I'll just have to get it to a state which I'm willing to call it ready. Have fun Grubbin.