Hello, Grub here, I guess this is a page for my TF2 Sourcemod.

It's Based on the TF2 Pyro Update page from valve, trust me, I'm not an HTML god, just though having some page like this could be cool.

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Grub Fortress

Welcome to the website for my TF2 Sourcemod

Links

New Weapons

Nailgun (Scout secondary)

  • A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon

RPG (Soldier primary)

  • Rockets travel in an arc
  • 20% damage bonus
  • -50% clip size

Leadpipe (Heavy melee)

  • +50% damage bonus
  • 20% slower firing speed
  • No random critical hits

The Pipebomb Launcher (Demoman secondary)

  • Shoots out detonatable pipebombs
  • Grenades have very little bounce and roll
  • Alt-Fire: Detonate all stickybombs

The Under Pressure (Medic primary)

  • +50% faster firing speed
  • -25% damage penalty
  • -75% clip size

The Perforator (Heavy primary)

  • +250% damage bonus
  • 50% slower firing speed
  • -50% max primary ammo on wearer
  • 15% slower spin up time
  • -50% max health on wearer
  • Shoots nail projectiles

The Big Owen (Heavy primary)

  • +15% damage bonus
  • 50% faster spin up time
  • 100% more accurate
  • Silent Killer: No barrel spin sound
  • 300% slower firing speed
  • -75% max primary ammo on wearer
  • -50% damage penalty vs buildings

Metal Backpack (Engineer secondary)

  • +25% max metal on wearer

Maps

Koth_Landfall

Koth Landfall

Screenshots

Nailgun Landfall

Leadpipe Dustbowl

Not Stickybomb Launcher Dustbowl

Weapon Rebalances

All Sniper Rifles

  • Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.

The Crusader's Crossbow

  • 50% slower reload time

The Family Business

  • Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro

The B.A.S.E. Jumper

  • Weapon can now be re-deployed an infinite amount of times

The Ambassador

  • Weapon will always deal the same amount of headshot damage regardless of range

The Axtinguisher

  • 100% critical hit vs burning players
  • -33% damage penalty
  • No random critical hits
  • This weapon holsters 35% slower

Baby Face's Blaster

  • On Hit: Builds Boost
  • Run speed increased with Boost
  • -34% clip size
  • 10% slower move speed on wearer
  • 25% Boost reduced on air jumps

The Scottish Handshake

  • When weapon is active:
  • Move speed increases as the user becomes injured
  • You are Marked-For-Death while active, and for short period after switching weapons
  • -90% less healing from Medic sources

The Sandman

  • Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range

The Gunboats

  • Weapon can now be equipped on Soldier and Demoman

QnA

Q: Why did you make the mod?

A: No reason at all to be honest, just made it for fun

Q: Why is the mod full of unoriginal ideas

A: idk, just though these ideas would be cool, like i said, I'm just makin a sourcemod for fun

Q: Did you get permission to use the assets from [X] creator

A: Yeah, whenever I add in stuff, I make sure to ask the original creator if they are fine with their stuff being included in a sourcemod, most of the time either on their gb profile page, of the page for the mod itself

uhh, i guess i might add more questions later

Credits