TF:Grub is being "ReForked"
by Grub, Oct 7th, 2026Hey, Grub here, just thought I'd come in and annouce something I've been working on in private for a while now, and that is the TF:Grub "ReFork", what is it, why do it, well hopefully those two questions (and some more) will get answered by this post
What is that "ReFork"?
Why do that "ReFork"?
1. Stability
as the eariler Custom Fortress based TFGrub did have some slight stability issues that I've noticed, like consistently crashing when changing resolution ingame, which might've been caused by some Custom Fortress changes
2. Live TF2 HUD Compatibility
yet another Custom Fortress issue that got brought over into TF:Grub at some point
3. AI Code from Custom Fortress
Custom Fortress did unfortunately have some AI generated code for quite a while, and honestly, it would not surprise me if that was the cause of the first two issues I've mentioned
So, what does this change for the average player?
What's the current progress on the "ReFork"?
What will happen with the current code repository?
Is TF:Grub now on the Stock 2013 SDK repository?



